Cartoni RED LOCK Tripod Announced – Lightweight Camera Support

The Italian tripod manufacturer Cartoni has just announced four new products ahead of IBC 2019: two tripods and two tripod heads. Among these products, there is an exciting set of lightweight tripod legs: RED LOCK. This tripod for camera operators on the go weights only 6.5 lbs/ 3 kg but can support up to 132 lbs / 60 kg. Let’s take a closer look at these new products. Oh, and if you haven’t done so, please take a moment to watch our video which we visited the Cartoni family tripod factory facility and saw how their tripods are made. CartoniRedLock_Featured

Cartoni RED LOCK Tripod Legs

The latest addition in the Cartoni line of tripods is a lightweight set of sticks called the RED LOCK. With a weight of only 6.5 lbs / 3 kg, this aluminum tripod looks perfect for indie filmmakers and one-man-band shooters. But don’t let this two-stage tripod fool you, as it can support an incredible amount of weight, up to 132 lbs / 60 kg. CartoniRedLock_01 In terms of height, it measures 77 cm when fully folded. By pulling the two red levers, you can extend it to a maximum height of 153 cm / 60 inches. If you need to go low to the ground, you can quickly spread the legs thanks to the Smart Spreader and go as low as 50 cm / 19 inches. At the bottom of the tripod legs, there are integrated spike feet for shooting on uneven terrains. Also, the tripod comes with newly design rubber feet. There are no words on pricing from Cartoni except that it should be “surprisingly affordable” and will ship by the end of this year. CartoniRedLock_02

Cartoni MAXIMA 5.0

Amongst the new products, there is also a new 5.0 version of the famous MAXIMA tripod head. These MAXIMA Flat Mitchell / 150mm bowl base tripod heads are mostly used on feature films and high-end projects. The MAXIMA 5.0 features Cartoni’s patented counterbalance and can support a payload from 0 kg up to 50 kg. CartoniRedLock_03 The great thing with MAXIMA tripod heads compared to O’Connor ones, for example, is that all the controls are on the operator side (and the locks/knobs are silent). The rather long and sizeable sliding camera plate on top of the tripod head is compatible with ARRI, Sony, and O’Connor ones. The head comes with a telescopic pan bar and a short front pan bar. No words on pricing from Cartoni yet, but these MAXIMA tripod heads are usually aimed at rental houses as they are in the $10.000 range. The MAXIMA 5.0 will be available at the end of the year. CartoniRedLock_04

Cartoni Master 25 and S200

A much more affordable tripod head has also been announced, the Cartoni Master 25. This lightweight tripod head has a payload capacity of up to 30 kg / 66 lbs. It will be available in black & gold design and grey anodized aluminum. Finally, there is a new set of sticks aimed at sport and event shooters, the Cartoni Sport 200 tripod legs. It is made of aluminum, and the legs are angular, which should provide better sturdiness compared to standard tubes. The S200 weighs 10.5 kg / 23 lbs and can support every camera packages on the market with a payload capacity of up to 200 kg / 441 lbs. It accepts classic Mitchell flat base tripod heads. No words on pricing on any of these products, but they should ship by the end of the year. We will make sure to take a closer look at all of Cartoni’s new products during IBC 2019. What do you think of this new RED LOCK tripod legs? Have you ever used a Cartoni MAXIMA tripod head? Let us know in the comments down below!

Z CAM E2 Cinema Camera in the Wild – Hands-on Review

While planning a trip to the Indian jungle to film a short documentary about Pench National Park, my colleagues at cinema5d challenged me to leave my standard gear at home and take the new cinema camera Z CAM E2 instead – would it be up to the task? Edit: just after completing this review, Z CAM introduced a new firmware update (V 0.88) featuring ZRAW (internal RAW capture, partial debayer, supports up to 4096×2160@30fps initially). We might take a closer look at this ZRAW firmware in the near future.

Z CAM E2 camera

For a while now I have been following the development of micro four thirds cameras. To be specific, I bought my first one exactly 10 years ago, the Panasonic LUMIX GH1. Back then it was hampered by a weak codec (Full HD, AVCHD in 17Mbps) and the max. usable ISO value was 400, but the Voigtlaender lenses gave it the full frame look (e.g. the 25mm f0.95), and the hack of V. Kiselev at a later stage improved the bitrate to a stable 25Mbps. All in all, I loved the images – so much that I never sold it… Fast forward 10 years and I have the new cinema camera Z CAM E2 from the Chinese manufacturer Z CAM in my hands. A micro four thirds camera capable of shooting 4k DCI using a LOG profile (Z-LOG2) recording ProRes HQ 10bit 4:2:2 internally up to 60fps (4k H265 up to 120fps, 160fps in 1:2.4 mode). Wow!

Z CAM E2 – Minimum Rigging

Setting up the Z CAM E2 Cinema Camera for the Trip

What I always liked about the micro four thirds format is the possibility to adapt almost any lens, including the option to use a speed booster (0.71x). The speed booster allows the use of Canon EF glass for example, while at the same time increasing the light sensitivity by one stop. In 4k DCI mode (4096 x 2160) the crop factor of the Z CAM is about 1.9, using the speed booster gives a crop of 1.35 approximately. Unfortunately, we had no cage available for the Z CAM, but the camera has various ¼” mounting points on top, bottom and on the sides. In conjunction with the Z CAM E2 I used an early prototype of the Portkeys BM5 monitor mounted with a magic arm, see the image below (the released version is black, the prototype had an anodized green surface finish). For sound, I took a Sennheiser MKE 440 with me, using the 3.5mm audio input on the Z CAM E2 – mounted to the side, which was not ideal. Also, the recorded sound quality via the 3.5mm input leaves a lot to be desired. I hope Z CAM can improve on the audio part in the future. Lenswise, I opted for two lenses only: the Olympus 12-100mm f4 for the documentary part (it has great image stabilization), and a Canon EF 100-400mm f4.5 – 5.6 version 1 using a Metabones speed booster for the wildlife part. Note that with the 4k DCI settings and 1.9 crop factor vignetting can occur at the widest setting of the Olympus lens. The clever location of the Z CAM E2 battery allows the use of standard Sony NPF batteries with various capacities (and protects the HDMI port at the same time). For my trip I took a few 5200mA (NP F750) ones with me – good news is that power consumption was surprisingly low hence battery life was no issue at all. The same type of battery can be used for the Portkeys BM5 monitor as well which is a big plus, and I needed all the spare batteries for the monitor, as its power consumption was quite high.

Man at work- With the Z CAM E2

Build Quality and the Safari Trip

Temperatures in the Indian jungle would be as high as 45°C, the climate is very dry hence exposing the gear to the bumpy, dusty roads in an open jeep got me a bit nervous. Would the cam and the monitor survive? The answer is yes. I had no issues at all – the build quality of both monitor and camera is top notch, and there was no overheating of both devices. The monitor has a fan which I turned down to the lowest setting to avoid picking up the sound, so it got very very hot. It still worked reliably.

Image Quality of the Z CAM E2 Cinema Camera

Now, this was a major deciding factor for me to take the Z CAM E2 cinema camera on my trip – 4k DCI ProRes HQ in a small but durable package – despite the risk of taking a new, unknown camera with me I just couldn’t say no. And the Z CAM E2 did not disappoint – see the video on top. The camera has a very organic, detailed image with fantastic, out of the box colors. Grading the Z-LOG2 profile using the LUT’s supplied by Z CAM on their homepage was a joy and is as easy as it can get. On the night shots, I had to ramp up the ISO to 16000 – I think the results are still OK and usable.

Dynamic Range

Z CAM claims 13stops of dynamic range on their marketing materials, so I was quite curious how it would fare in our standard test (click here for more info on how we test). Firmware tested was 0.86, raw was not available at that time.

Fig.1: Waveform plot of the Z CAM E2 cinema camera at ISO500 using Z-LOG2 ProRes HQ – about 11 stops can be identified above the noise floor.

The waveform plot of our Xyla 21 stepchart shows about 11 stops (see figure 1). Using IMATEST to calculate the dynamic range I got a result of 10.8 stops at ISO 500, Z-LOG2 using ProRes HQ 4k DCI 23.98fps (at a signal to noise ratio of 2, 11.9 stops for SNR = 1, see figure 2). The Z CAM E2 uses a dual ISO sensor, so I also tested the second gain value of ISO 2500 and got a result of 10.4 stops (SNR = 2). These are very good results for a micro four thirds sensor, almost exactly the same as for the Panasonic GH5s (10.7 stops) and coming in second behind the other four thirds cinema camera rival, the Blackmagic Pocket Cinema Camera 4k, BMPCC4k, which has 11.6 stops of dynamic range in ProRes HQ. The Z CAM E2 also offers an HDR mode, where it captures a second image with an 8 times higher shutter speed for the highlighted part and merges it into one video frame (to increase the dynamic range by additional 3 stops). I have tried this option in practice but quickly abandoned it for moving shots, as the motion blur (or partial lack thereof) of the resulting image looks weird. It may work for a static interview though, or a situation where the scene demands a higher shutter speed (1/200 and up).

Fig. 2:IMATEST calculates 10.8 stops of dynamic range for the Z CAM E2 cinema camera at a signal to noise ratio of 2 for 4k DCI ISO500 ProRes recording using Z-LOG2 (1/SNR = 0.5, medium value in the upper right hand table).

Z CAM Rolling Shutter

We are using a new test method based on a high frequency, quartz & microcontroller based strobe light at 300Hz. As the sensor readout happens from the top to the bottom, we are getting a sequence of black and white bars from the strobe. A quite surprising result on the rolling shutter measurements, which adds up to the very positive overall impression: in 4K DCI 25p mode (using ProRes HQ and ZLOG2) I got a very good result of 11.1[ms]. For comparison, the BMPCC4k has a rolling shutter of 16[ms] in UHD 25p mode.

Z CAM Rolling Shutter effect

 

The Z CAM Universe – the Facebook Group, the app, and the Camera’s Menu

First and foremost the Z CAM facebook group is worth mentioning, the spirit of conversation is very good and people from Z CAM as well as visitors are helpful, including the CEO Kinson Loo who answers questions very often himself. There is also a nice Z CAM smartphone app available for IOS (Android still in a beta release), which connects to the camera’s wifi and allows access / display / change all settings as well as providing a full screen image preview with little latency. In essence, you could use your smartphone instead of a monitor if you accept some lag between the recorded and image view. For the camera part, all the exposure tools (zebra, false color), as well as focus peaking, work very well, although the focus peaking is very strong – I would prefer an option to adjust this in the menu (not available currently). The menu itself is straightforward and well structured, also custom presents for the function buttons are available. However, some of the settings require deeper dives (changing the frame rate for example), hence doing that in the heat of the action does not work so well. One thing to be aware of is the fact, that for ProRes no in-camera playback option is available (firmware version 0.86 at the time of shooting). I hope this changes with a future firmware.

The Z CAM E2 in Conjunction with the Portkeys BM5 Monitor

In theory, this combo should work very well. The Portkeys BM5 monitor (for detailed specs see our article here) is a 5” FHD monitor which allows via a separate cable to display and change settings in the camera’s menu on the touchscreen – on our early prototype this didn’t work though and a newer firmware wasn’t yet available. The screen itself is very bright (2000 NITS), even in direct sunlight I had no issues seeing the image. Unfortunately, the surface of the screen is very reflective which can hamper the viewing experience, see figure 3 below. Also, it gets very very hot and is quite power hungry. I used the “low” setting for the internal fan to avoid picking up the sound on video. All in all, it is a good monitor, but I didn’t like one detail: it only takes 1080p signals via HDMI, although the Z CAM E2 could provide a 4k signal. Hence, you have no good way to judge focus on the monitor itself for a 4k HDMI signal, as neither punching in (1:1 pixel view) nor the in – built focus peaking of the monitor would display this signal accurately. So, you have to rely on the camera’s focus peaking (displayed via HDMI to the monitor).

Fig. 3: The Portkeys BM5 monitor – bright (2000 NITS) and well built, however the screen is very reflective which can hamper the viewing experience outside.

Conclusion

The Z CAM E2 cinema camera is a great new addition to the line of micro four thirds cameras, and got so many things right in the first place – first and foremost the image (audio via the 3.5mm input leaves a lot to be desired though). I love the fact that it allows high frame rates, ProRes recording, and many more things. Z CAM is definitely a company to watch out for – also, I am curious to see their new APS-C and full frame cameras (S6, F6, and F8) that are scheduled to arrive later this year. However, comparing the E2 to other cinema cameras in this sensor class the competitor BMPCC4k cannot be neglected. The BMPCC4k is significantly less expensive, has a large build in screen (5”) and allows internal ProRes as well as 12bit RAW recording (Blackmagic raw). Also, Blackmagic managed to squeeze out 0.8 stops more dynamic range. Hence, as always you have to choose the camera wisely that you need for your particular application, and given the other features of the Z CAM (multi-cam recording & syncing, wifi, etc…) it may be the perfect choice for you!    

Real-Time In-Camera VFX Could Be the Green Screen Future

During the Unreal Engine User Group at SIGGRAPH 2019, the team at Unreal Engine showed an impressive real-time in-camera VFX technology that could change how films are made. While this term is often overused, this technology could be a game-changer and kill the green/blue screen in the near future. Let’s take a closer look.

Unreal Engine

Unreal Engine is a game engine developed by Epic Games which is out since 1998. Indeed, you can use it to build video games like Fortnite. But, you can also use Unreal Engine’s real-time technology for architecture purposes, VR and AR, and even cinematography. The Unreal Engine is an eco-system of tools and applications. The entire source code is available for free, so everyone can modify it and expend the various engine features. If you are not a “code guy,” don’t worry. It’s easy and intuitive to try and create whatever you want in the Unreal Engine without having to write a single line of code. The kind of photorealistic graphics or videos you can pull out of the Unreal Engine are stunning.
UnrealEngineInCameraVFX_Featured

Image credit: Unreal Engine.

Real-Time In-Camera VFX

The team at Unreal Engine has revealed an exciting collaborative project with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and Matt Workman. I like to see people like Matt Workman involved in this kind of project. To make it short, Matt is a cinematographer and founder of Cinematography Database. Also, he is the creator of Cine Designer, which is one of the most potent pre-production and lighting tool for DPs available on the market.
UnrealEngineInCameraVFX_01

Matt Workman during the Unreal Engine User Group at SIGGRAPH 2019. Image credit: Unreal Engine.

During their Unreal Engine User Group event at SIGGRAPH 2019, the whole team experimented around real-time in-camera VFX. Here is the setup:
  1. A studio with four giant LED panels (three walls and a ceiling) to act as a background.
  2. All four LED panels are powered by nDisplay to render the Unreal Engine Project simultaneously on all four displays.
  3. Various engine-controlled ARRI SkyPanels all over the studio. That way, the team can match in real-time the lighting of the “real subject” and the lighting of the background.
  4. A couple of sensors on the camera that are linked to the Unreal Engine. That way, the Unreal Engine 3D background moves accordingly to the camera position (and focal length) in the space.
The results in the video at the beginning of this article are impressive. The actor and the props are perfectly blended into the environment/background. All of that happens in real-time in-camera without the need for green screens.
UnrealEngineInCameraVFX_02

Image credit: Unreal Engine.

The End of Green Screen Shooting?

The beauty of this system is that everything in the background is CG. If you don’t like something in the scene, or something is not in the right place for a specific camera angle, move it out of the way. In Unreal Engine’s example, you can see how easily they pick a rock and displace it in real-time. However, you could also do it in post-production if you shoot your film on green/blue screen, right? It’s true, but it means you would have to modify your 3D scene and render it again.
UnrealEngineInCameraVFX_03

Image credit: Unreal Engine.

The main advantage of this technology is that everything is happening in real-time in-camera. It can save you a tremendous amount of time in post-production. However, the major drawback of this technology is that once the shooting is over, you can’t change your mind on what’s happening in the background. In this “prototype” stage, I think that this Unreal Engine technology could be helpful for commercials or short lengths projects. Of course, it’s not ready for multi-million dollars feature films, yet. But the VFX future looks exciting for sure. What do you think of this Unreal Engine real-time in-camera VFX technology? Do you think it could replace green/blue screen shooting in the next years? Let us know in the comments down below!  

Pinnacle Studio 23 Update For Prosumers Editors

Corel Corporation has introduced an update to its popular video editing software: Pinnacle Studio 23. This new version features loads of new tools typically found on much more advanced NLE such as Multicam editing, video masking, 360 video editing, color grading keyframing, and so on. Let’s take a closer look at it.

The Easy-To-Use Video Editor

If you’re not familiar with Pinnacle Studio, it’s a Windows-only video editing software initially designed for beginners and prosumers users. The idea behind Pinnacle Studio is that everybody should be able to do simple video edits. The previous Pinnacle Studio versions are easy to use and feature fundamental video editing tools: import, cut, modify your footage a bit, and hit export. It is straightforward and doesn’t feature a ton of sophisticated tools made for professional video editors. In the end, if you want to edit a family holiday video, you want to get the job done as fast as possible. Indeed, you have other things to do in your life. Most of my friends that need short video edits for a birthday video don’t want to mess with too many tools and features they don’t need/want/understand. They want a video that looks great, they want to get it done quickly, and that they can edit in their spare time. To do so, you need an affordable NLE that features intuitive tools: this is what Pinnacle Studio is all about. PinnacleStudio23_Featured

Pinnacle Studio 23

The new Pinnacle Studio 23 update comes in three different versions: Studio, Studio Plus, and Ultimate. Each version has more tools than the other, and the Pinnacle Studio 23 Ultimate is their flagship video editor. Pinnacle Studio 23 Ultimate features a lot of new powerful editing tools like:
  • Over 2,000+ effects, titles, and templates included, including effects from NewBlueFX.
  • Three- and Four-Point Editing for more flexibility and precision over your edit.
  • Compatible with HD, 4K, and 360 video footage.
  • You can now have an unlimited number of video/audio tracks.
  • It now has a video masking tool. You can easily enhance or remove elements in your video, blur faces, clone subjects, selectively apply effects to any portion of a clip, layer footage with text or shapes, and so on.
  • Clip Nesting allows you to group multiple clips. Also, you can use the new Multicam tool.
  • You can export the Alpha Channel only.
  • They improved the color grading panel. It’s possible to apply LUTs to your footage and even keyframe your color adjustments. With the “selective vectorscope” you can also key specific area in your video for adjusting skin tones only, for example.
  • And finally, it supports more formats and resolutions.
PinnacleStudio23_01 For a complete list of all the Pinnacle Studio 23 features, you can visit Pinnacle’s website.

Pricing and Availability

Pinnacle Studio 23 is available right now at Pinnacle’s website. One of the significant advantages of Pinnacle Studio 23 is that it’s relatively inexpensive: the Pinnacle Studio 23 version retails for €59,95, the Studio Plus version is 99,95€, and the Studio Ultimate is 129,95€. No subscription plan, you pay it once, and it’s yours. Have you ever used Pinnacle Studio to edit a video? What do you think of this new Pinnacle Studio 23 upgrade? Let us know in the comment section!